Building Portus
Week
one.
The first task is making the world legible: routes, lore, saves, warnings, and a public identity strong enough to invite players in.
Note
From working game to visible world.
This week centres on the shape around the game: a canonical Portus landing page, a lore tree, a writing hub, and the first blog notes. The goal is not just to make pages, but to make paths.
Portus works best when every route feels like part of the same harbour: the playable build, the Codex, the lore pages, and the writing that feeds them.