Portus lore

The origin
of favour.

Favour began as a way to make the invisible parts of the world matter without reducing them to simple luck.

Lore note

Relation before reward.

In many strategy games, the unseen is either decoration or a random event table. Portus needs something different: a system where ritual, attention, and consequence meet.

Favour gives the harbour a memory of how it has been treated. It can support the player, unsettle the settlement, or open the door to stranger forms of play.

Read the favour system ↗